[Suivi des Changements] Serveur IRRE BOS

Point 18, vers une amélioration des lights, bientôt finit les mecs qui allument l’avion et se voit à 30 bornes ?

Est-ce qu’un gentil éditeur pourrait regarder pour maj le serveur ? Là par exemple on aurait fait un tour dessus avec Ulwarth et « Rillette » pour son premier vol.

Edit: mais pour ceux qui ont besoin, le Combat Box Training & Dogfight peut faire l’affaire: spaw taxi, atterro, pas testé les autres missions mais je lis du VV1, nombreuses zones de dog, des missions bombardement…

Mis à jour avec le hotfix de la 4.702

Génial merci Fly !

Update de la 4.703 faite sur le serv

Update 4.703b hotfix

  1. Bf 109 G6 boost corrected (it was wrong with one of the modifications);
  2. Handley Page O/400 pilot has a sidearm;
  3. Handley Page O/400 and Gotha G.V can drop all the bombs at once;
  4. Handley Page O/400 sideslip indicator is working;
  5. Landing gear strut won’t be erroneously shown together with upper left detached part of the Handley Page O/400 wing;
  6. Turret gunners should no more get stuck in a position after quick switching between different turrets;
  7. P-51D-15 flight stick looks fine with gyro gunsight installed;
  8. A critical issue with Battle of Moscow Career mode phases 2-5 has been fixed. To apply the fix, please skip a day and it should be fine the next day;
  9. Many historical campaigns scenarios were corrected so they won’t start when it’s too dark;
  10. The visible size of the stars has been reduced.

Update 4.704 https://forum.il2sturmovik.com/topic/12826-game-updates/page/2/#comment-1182013

  1. Sopwith Triplane is available to all owners of Flying Circus Vol.II;
  2. Distant buildings visualization system has been improved, single medium sized buildings that are viable targets are displayed from farther away;
  3. Shadows rendering in the hangar is more detailed;
  4. Tank gun firing visual effects are further improved;
  5. Fire effects are improved for various vehicle types;
  6. Additional optimization of the landscape rendering system reduced the potential stutters while moving on the map;
  7. Loading times of larger maps were improved a bit;
  8. Sensitivity settings for the pitch axis, the vertical guidance axis of the tank turret and other similar axes, now have correct namings for hte axis limits;
  9. Adjusting the axes control settings was made clearer thanks to better dead zone visualization;
  10. Second and third engine axes response settings have correct labels;
  11. GUI instrument panel turns off after bailing out;
  12. A rare GUI issue that sometimes could lead to generating a Quick Mission Builder scenario without a player flight if the player flight count has been set to random has been fixed;
  13. Balloons now have markers like aircraft do;
  14. Bombs dropped from a bomb bay backwards (tails first) won’t visibly jerk along their axis;
  15. Simple ground vehicles and ships will correctly engage the targets assigned by MCU_CMD_AttackTarget command with High priority;
  16. Square visual artifacts on the water surface that were visible from high altitude at certain sun position won’t appear on Rheinland map anymore;
  17. AI pilots will switch off their navigation lights when engaged by the enemy during the landing;
  18. All German gauges have been redrawn to be as historically accurate as possible. Different gauges are assigned to each model variant (Oyster_KAI);
  19. Colors of all German interior equipment/placard have been checked and repainted to their correct color or design (Oyster_KAI);
  20. New different throttle quadrant markings & pitch control switch for Bf-109 F/G/K.
  21. New drop tank placard & oil cooler placard for Bf-109 E-7 (Oyster_KAI);
  22. New headrest for Bf-109G6 (Oyster_KAI);
  23. New details for He-111s (Oyster_KAI);
  24. New rudder pedal belt texture for all German planes (Oyster_KAI);
  25. In the Me-262 exterior view, the 2 pixelated circular holes behind the seats have been redrawn (Oyster_KAI);
  26. Added circuit breaker markings on the instrument panel for Bf-109s, Fw-190s, and the Me-262 (Oyster_KAI);
  27. Added screws for the Fw-190A’s left & right canopy frame (Oyster_KAI);
  28. Bf-110s, M.C202, and P-51D external views now have visible instrument reflections (Oyster_KAI);
  29. P-51D placards won’t glow at night (Oyster_KAI);
  30. Scrollbar in the aircraft selection menu in Dogfight won’t overlap with the aircraft images
  31. A minor issue in the tactical number selection menu has been fixed;
  32. Mission Editor won’t crash during loading of the Prokhorovka map;
  33. Aircraft lists in the Mission Editor are sorted correctly (alphabetically).

Update 4.705

https://forum.il2sturmovik.com/topic/12826-game-updates/page/2/#comment-1189932

Le serveur est à jour 4,705

Update 4.706

https://forum.il2sturmovik.com/topic/12826-game-updates/page/2/#comment-1193670

Update 4.706

https://forum.il2sturmovik.com/topic/12826-game-updates/?do=findComment&comment=1202815

Update 4.707c

https://il2sturmovik.com/news/745/update-4707/

Update 5.001

https://forum.il2sturmovik.com/topic/12826-game-updates/page/2/#comment-1210599

Update 5.002

https://il2sturmovik.com/news/759/update-5002-churchill-tac-codes-dvd-propellers-etc/

Update 5.002b

https://forum.il2sturmovik.com/topic/80819-game-version-5002-discussion-churchill-iv-tactical-codes-new-propellers-dvd-for-everything/page/5/#comment-1221161

Update 5.003

https://forum.il2sturmovik.com/topic/81503-game-version-5003-discussion-c-47a-stug-iii-western-front-spring-1918/

Update 5.004

https://forum.il2sturmovik.com/topic/12826-game-updates/page/3/#comment-1241789

Update 5.004b

https://forum.il2sturmovik.com/topic/82063-game-version-5004-discussion-sopwith-snipe-and-many-updates/page/3/#comment-1243996

Update 5.1.0.1
https://forum.il2sturmovik.com/topic/83627-update-5101-discussion-thread/